How to play Wirewords

  1. Pearls are scattered on an empty background. Each pearl has a letter on it. The game is finding how many words you can spell using the letters on the board, but there's a catch: two lines may not cross, and if a line touches a pearl, it must go to that letter next.
  2. Draw a word by dragging from pearl to pearl, or by clicking them one at a time; let go (or press Enter) to try it. Each word is drawn on its own, and the board clears after it. (unfinished)
  3. A line is any straight line from some point on one pearl to another that touches no other pearl. A pearl may be visited again, and may be used twice in a row. (unfinished)
  4. Words have three letters or more. The count is of everyday words; rarer ones are found as extras. (unfinished)
  5. Hints, for the words of 7 letters or more, are under the count: each starts as its length and a category (a kind of thing, or a kind of doing), and its button gives the definition, then a letter at a time. (unfinished)